Lovense Integration
ULovenseToyAnimationControlComponent Member List

This is the complete list of members for ULovenseToyAnimationControlComponent, including all inherited members.

bIsEnabledULovenseToyAnimationControlComponentprotected
boneNamesULovenseToyAnimationControlComponentprotected
bRotateClockwiseULovenseToyAnimationControlComponentprotected
currentMaxToySpeedULovenseToyAnimationControlComponentprotected
EndPlay(const EEndPlayReason::Type EndPlayReason) override (defined in ULovenseToyAnimationControlComponent)ULovenseToyAnimationControlComponentvirtual
GeCurrentMaxToySpeed()ULovenseToyAnimationControlComponentinline
GeMaxRecordedVelocity()ULovenseToyAnimationControlComponentinline
GeMaxToySpeedTarget()ULovenseToyAnimationControlComponentinline
GeneratePattern(const TArray< class UAnimSequence * > &animations, const TArray< float > &times, FLovensePattern &outPattern)ULovenseToyAnimationControlComponentprotectedvirtual
GeRotateClockwise()ULovenseToyAnimationControlComponentinline
getAnimationDataDelegateULovenseToyAnimationControlComponentprotected
GetBoneNames()ULovenseToyAnimationControlComponentinline
GetMaxRecordedVelocityDecayMinimum()ULovenseToyAnimationControlComponentinline
GetMaxRecordedVelocityDecaySpeed()ULovenseToyAnimationControlComponentinline
GetMaxToySpeedInterpolationSpeed()ULovenseToyAnimationControlComponentinline
GetMaxToySpeedTargetDuringTransition()ULovenseToyAnimationControlComponentinline
GetPatternToySpeedInputRange()ULovenseToyAnimationControlComponentinline
GetSkeletalMeshComponents()ULovenseToyAnimationControlComponentinline
Initialize(const TArray< USkeletalMeshComponent * > &inSkeletalMeshComponents, const TArray< FName > &inBoneNames, const FLovenseGetAnimationData &inGetAnimationDataDelegate)ULovenseToyAnimationControlComponentvirtual
IsEnabled()ULovenseToyAnimationControlComponentinline
maxAverageVelocityULovenseToyAnimationControlComponentprotected
maxRecordedVelocityULovenseToyAnimationControlComponentprotected
maxRecordedVelocityDecayMinimumULovenseToyAnimationControlComponentprotected
maxRecordedVelocityDecaySpeedULovenseToyAnimationControlComponentprotected
maxToySpeedInterpolationSpeedULovenseToyAnimationControlComponentprotected
maxToySpeedTargetULovenseToyAnimationControlComponentprotected
maxToySpeedTargetDuringTransitionULovenseToyAnimationControlComponentprotected
OnGamePaused()ULovenseToyAnimationControlComponentvirtual
OnGameUnpaused()ULovenseToyAnimationControlComponentvirtual
OnPatternGenerationTimerFinished()ULovenseToyAnimationControlComponentprotectedvirtual
patternGenerationTimerHandleULovenseToyAnimationControlComponentprotected
patternToySpeedInputRangeULovenseToyAnimationControlComponentprotected
RealtimeEvaluationUpdate(float deltaTime)ULovenseToyAnimationControlComponentprotectedvirtual
SetEnabled(bool value)ULovenseToyAnimationControlComponentvirtual
SetMaxRecordedVelocityDecayMinimum(float newDecayMinimum)ULovenseToyAnimationControlComponentinline
SetMaxRecordedVelocityDecaySpeed(float newDecaySpeed)ULovenseToyAnimationControlComponentinline
SetMaxToySpeedInterpolationSpeed(float newInterpolationSpeed)ULovenseToyAnimationControlComponentinline
SetMaxToySpeedTargetDuringTransition(float newSpeedTargetDuringTransition)ULovenseToyAnimationControlComponentinline
SetPatternToySpeedInputRange(FVector2D newInputRange)ULovenseToyAnimationControlComponentinline
skeletalMeshComponentsULovenseToyAnimationControlComponentprotected
StartBehaviour()ULovenseToyAnimationControlComponentvirtual
StartTransition()ULovenseToyAnimationControlComponentvirtual
TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override (defined in ULovenseToyAnimationControlComponent)ULovenseToyAnimationControlComponentvirtual
ULovenseToyAnimationControlComponent() (defined in ULovenseToyAnimationControlComponent)ULovenseToyAnimationControlComponent