Lovense Integration
FLovenseCommandDelayTimers Struct Reference

These timers define the minimum update frequencies for the respective commands.
There's a global set of these used when commands are broadcasted and each toy has their own set of these used when commands are sent to a specific toy.
Commands cannot be sent while their respective delay timer is active.
This is necessary as to not overwhelm the toys with commands. More...

#include <LovenseIntegration/Source/LovenseIntegration/Public/LovenseTypes.h>

Public Attributes

FTimerHandle commandDelayTimerHandle_Vibrate = FTimerHandle()
 
FTimerHandle commandDelayTimerHandle_Vibrate1 = FTimerHandle()
 
FTimerHandle commandDelayTimerHandle_Vibrate2 = FTimerHandle()
 
FTimerHandle commandDelayTimerHandle_VibRotateAir = FTimerHandle()
 
FTimerHandle commandDelayTimerHandle_Rotate = FTimerHandle()
 
FTimerHandle commandDelayTimerHandle_Air = FTimerHandle()
 
FTimerHandle commandDelayTimerHandle_Thrust = FTimerHandle()
 
FTimerHandle commandDelayTimerHandle_Suck = FTimerHandle()
 
FTimerHandle commandDelayTimerHandle_Finger = FTimerHandle()
 
FTimerHandle commandDelayTimerHandle_Preset = FTimerHandle()
 
FTimerHandle commandDelayTimerHandle_All = FTimerHandle()
 
FTimerHandle commandDelayTimerHandle_Pattern = FTimerHandle()
 
float commandDelay_Vibrate = 0.2f
 
float commandDelay_Vibrate1 = 0.2f
 
float commandDelay_Vibrate2 = 0.2f
 
float commandDelay_VibRotateAir = 0.2f
 
float commandDelay_Rotate = 1.0f
 
float commandDelay_Air = 1.0f
 
float commandDelay_Thrust = 0.2f
 
float commandDelay_Suck = 0.2f
 
float commandDelay_Finger = 0.2f
 
float commandDelay_Preset = 1.0f
 
float commandDelay_All = 0.2f
 
float commandDelay_Pattern = 0.1f
 

Detailed Description

These timers define the minimum update frequencies for the respective commands.
There's a global set of these used when commands are broadcasted and each toy has their own set of these used when commands are sent to a specific toy.
Commands cannot be sent while their respective delay timer is active.
This is necessary as to not overwhelm the toys with commands.


The documentation for this struct was generated from the following file: