// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for LovenseIntegration
#pragma once
#include "SharedDefinitions.UnrealEd.Project.NonOptimized.NoValFmtStr.ValApi.ValExpApi.Cpp20.InclOrderUnreal5_3.h"
#undef LOVENSEINTEGRATION_API
#define UE_IS_ENGINE_MODULE 0
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_DEPRECATED_FORENGINE UE_DEPRECATED
#define UE_VALIDATE_FORMAT_STRINGS 0
#define UE_VALIDATE_INTERNAL_API 1
#define UE_VALIDATE_EXPERIMENTAL_API 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 1
#define UE_PROJECT_NAME Lovense_UE_Project
#define UE_TARGET_NAME Lovense_UE_ProjectEditor
#define WITH_LOVENSE 1
#define UE_MODULE_NAME "LovenseIntegration"
#define UE_PLUGIN_NAME "LovenseIntegration"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() 
#define IMPLEMENT_SIGNING_KEY_REGISTRATION() 
#define LOVENSEINTEGRATION_API DLLEXPORT
#define WEBSOCKETS_PACKAGE 1
#define WITH_WEBSOCKETS 1
#define WITH_LIBWEBSOCKETS 1
#define WITH_WINHTTPWEBSOCKETS 0
#define WEBSOCKETS_MANAGER_PLATFORM_INCLUDE "Lws/LwsWebSocketsManager.h"
#define WEBSOCKETS_MANAGER_PLATFORM_CLASS FLwsWebSocketsManager
#define WEBSOCKETS_API DLLIMPORT
#define WITH_LIBCURL 1
#define CURL_STATICLIB 1
#define NGHTTP2_STATICLIB 1
