﻿using Lovense.UnityKit.Remote;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class PresetPanel : MonoBehaviour
{

    [SerializeField]
    public Dropdown presetDropdown;

    [SerializeField]
    public Slider timeSecPresetSlider;

    Func<List<LovenseRemoteToy>> getCurrentToy;
    // Start is called before the first frame update
    void Start()
    {
        
    }
    public void SetCurrentToyCallback(Func<List<LovenseRemoteToy>> get)
    {
        getCurrentToy = get;
    }

    // Update is called once per frame
    void Update()
    {
        
    }

    public void OnSendPresetClick()
    {
        float timeSec = timeSecPresetSlider.value;
        if (presetDropdown.value == 0)
        {
            LovenseRemote.GetInstance().SendPreset(getCurrentToy(), "earthquake", timeSec);
        }
        else if (presetDropdown.value == 1)
        {
            LovenseRemote.GetInstance().SendPreset(getCurrentToy(), "fireworks", timeSec);
        }
        else if (presetDropdown.value == 2)
        {
            LovenseRemote.GetInstance().SendPreset(getCurrentToy(), "pulse", timeSec);

        }
        else if (presetDropdown.value == 3)
        {
            LovenseRemote.GetInstance().SendPreset(getCurrentToy(), "wave", timeSec);
        }
    }
}
