Standard API
This API allows any application to access its users Lovense toys from the developer side.
Here is a sample demo for your reference.
Step 1: Configure the developer dashboard
Go to the developer dashboard and set your Callback URL.
Step 2: Find your user's toy(s)
Get your developer token from the Lovense developer dashboard.
Your server calls Lovense server's API (use POST request)
For example:
String url= "https://api.lovense-api.com/api/lan/getQrCode"; Map<String, String> requestParameter = new HashMap<String, String>(); //TODO initialize your parameters: requestParameter.put("token", "{Lovense developer token}"); requestParameter.put("uid", "{user ID on your website}"); requestParameter.put("uname", "{user nickname on your website}"); requestParameter.put("utoken", "{Encrypted user token on your application. This is a security consideration, to avoid others stealing control of the toy.}"); requestParameter.put("v", 2); HttpPost httpPost = new HttpPost(url); List<NameValuePair> nameValuePairs = new ArrayList<NameValuePair>(); if (requestParameter != null && !requestParameter.isEmpty()) { Set<String> keys = requestParameter.keySet(); for (String key : keys) { nameValuePairs.add(new BasicNameValuePair(key, requestParameter.get(key))); } } httpPost.setEntity(new UrlEncodedFormEntity(nameValuePairs, "utf-8"));
const result = await axios.post( "https://api.lovense-api.com/api/lan/getQrCode", { token: "your developer token", // Lovense developer token uid: "11111", // user ID on your website uname: "user name", // user nickname on your website utoken: md5(uid + "salt"), // This is for your own verification purposes. We suggest you to generate a unique token/secret for each user. This allows you to verify the user and avoid others faking the calls. v: 2, } )
You will get:
{ code: 0 message: "Success" result: true data: { "qr": "https://test2.lovense.com/UploadFiles/qr/20220106/xxx.jpg", // QR code picture "code": "xxxxxx" } }
Once the user scans the QR code with the Lovense Remote app, the app will invoke the Callback URL you've provided in the developer dashboard. The Lovense server is no longer required. All communications will go from the app to your server directly.
TIP
The QR code will expire after 4 hours.
The Lovense Remote app will send the following POST to your server:
{ "uid": "xxx", "appVersion": "4.0.3", "toys": { "xxxx": { "nickName": "", "name": "max", "id": "xxxx", "status": 1 } }, "wssPort": "34568", "httpPort": "34567", "wsPort": "34567", "appType": "remote", "domain": "192-168-1-44.lovense.club", "utoken": "xxxxxx", "httpsPort": "34568", "version": "101", "platform": "android" }
Step 3: Command the toy(s)
Note: iOS Remote 5.1.4+, Android Remote 5.1.1+, or PC Remote 1.5.8+ is required.
By local application
If the user's device is in the same LAN environment, a POST request to Lovense Remote can trigger a toy response. In this case, your server and Lovense's server are not required.
If the user uses the mobile version of Lovense Remote app, the domain
and httpsPort
are accessed from the callback information. If the user uses Lovense Remote for PC, the domain
is 127-0-0-1.lovense.club
, and the httpsPort
is 30010
With the same command line, different parameters will lead to different results as below.
GetToys Request
Get the user's toy(s) information.
API URL: https://{domain}:{httpsPort}/command
Request Protocol: HTTPS Request
Method: POST
Request Content Type: application/json
Response Format: JSON
Headers:
Name | Description | Note | Required |
---|---|---|---|
X-platform | The name of your application | Will be displayed on the Lovense Remote screen. | yes |
Parameters:
Name | Description | Type | Note | Required |
---|---|---|---|---|
command | Type of request | string | / | yes |
Request Example:
{
"command": "GetToys"
}
Response Example:
{
"code": 200,
"data": {
"toys": "{ \"f082c00246fa\" : { \"id\" : \"f082c00246fa\", \"status\" : \"1\", \"version\" : \"\", \"name\" : \"nora\", \"battery\" : 60, \"nickName\" : \"\", \"shortFunctionNames\" : [ \"v\", \"r\" ], \"fullFunctionNames\" : [ \"Vibrate\", \"Rotate\" ] }}",
"platform": "ios",
"appType": "remote"
},
"type": "OK"
}
GetToyName Request
Get the user's toy(s) name.
API URL: https://{domain}:{httpsPort}/command
Request Protocol: HTTPS Request
Method: POST
Request Content Type: application/json
Response Format: JSON
Headers:
Name | Description | Note | Required |
---|---|---|---|
X-platform | The name of your application | Will be displayed on the Lovense Remote screen. | yes |
Parameters:
Name | Description | Type | Note | Required |
---|---|---|---|---|
command | Type of request | string | / | yes |
Request Example:
{
"command": "GetToyName"
}
Response Example:
{
"code": 200,
"data": ["Domi", "Nora"],
"type": "OK"
}
Function Request
API URL: https://{domain}:{httpsPort}/command
Request Protocol: HTTPS Request
Method: POST
Request Content Type: application/json
Response Format: JSON
Headers:
Name | Description | Note | Required |
---|---|---|---|
X-platform | The name of your application | Will be displayed on the Lovense Remote screen. | yes |
Parameters:
Name | Description | Type | Note | Required |
---|---|---|---|---|
command | Type of request | string | / | yes |
action | Control the function and strength of the toy | string | Actions can be Vibrate, Rotate, Pump, Thrusting, Fingering, Suction, Depth, Stroke, Oscillate or Stop. Use All to make all functions respond. Use Stop to stop the toy’s response. Range: Vibrate :0 ~ 20 Rotate : 0 ~20 Pump :0 ~3 Thrusting :0 ~20 Fingering :0 ~20 Suction :0 ~20 Depth : 0 ~3 Stroke : 0 ~100 Oscillate :0 ~20 All :0 ~20 ⚠️ Stroke should be used in conjunction with Thrusting, and there should be a minimum difference of 20 between the minimum and maximum values. Otherwise, it will be ignored. | yes |
timeSec | Total running time | double | 0 = indefinite length Otherwise, running time should be greater than 1. | yes |
loopRunningSec | Running time | double | Should be greater than 1 | no |
loopPauseSec | Suspend time | double | Should be greater than 1 | no |
toy | Toy ID | string | If you don’t include this, it will be applied to all toys | no |
stopPrevious | Stop all previous commands and execute current commands | int | Default: 1 , If set to 0 , it will not stop the previous command. | no |
apiVer | The version of the request | int | Always use 1 | yes |
The
stopPrevious
parameter is available in the following versions: Android Remote 5.2.2, iOS Remote 5.4.4, PC Remote 1.6.3.
Request Example:
// Vibrate toy ff922f7fd345 at 16th strength, run 9 seconds then suspend 4 seconds. It will be looped. Total running time is 20 seconds.
{
"command": "Function",
"action": "Vibrate:16",
"timeSec": 20,
"loopRunningSec": 9,
"loopPauseSec": 4,
"toy": "ff922f7fd345",
"apiVer": 1
}
// Vibrate 9 seconds at 2nd strength
// Rotate toys 9 seconds at 3rd strength
// Pump all toys 9 seconds at 4th strength
// For all toys, it will run 9 seconds then suspend 4 seconds. It will be looped. Total running time is 20 seconds.
{
"command": "Function",
"action": "Vibrate:2,Rotate:3,Pump:3",
"timeSec": 20,
"loopRunningSec": 9,
"loopPauseSec": 4,
"apiVer": 1
}
// Vibrate 9 seconds at 2nd strength
// The rest of the functions respond to 10th strength 9 seconds
{
"command": "Function",
"action": "Vibrate:2,All:10",
"timeSec": 20,
"loopRunningSec": 9,
"loopPauseSec": 4,
"apiVer": 1
}
// Thrust 20 seconds at 10th strength and stroke range of 0-20
{
"command": "Function",
"action": "Stroke:0-20,Thrusting:10",
"timeSec": 20,
"apiVer": 1
}
// Stop all toys
{
"command": "Function",
"action": "Stop",
"timeSec": 0,
"apiVer": 1
}
Position Request
Controls the stroker of Solace Pro to move to a specified position(0~100). It is suitable for scenarios requiring real-time control. If you have a predefined pattern, suggest to use PatternV2 Request.
API URL: https://{domain}:{httpsPort}/command
Request protocol: HTTPS Request
Method: POST
Request Content Type: application/json
Response Format: JSON
Parameters:
Name | Description | Type | Note | Required |
---|---|---|---|---|
command | Type of request | string | / | yes |
value | The position of the stroker | string | value: 0~100 | yes |
toy | Toy ID | string | If you don’t include this, it will apply to all connected toys | no |
apiVer | The version of the request | int | Always use 1 | yes |
Request Example:
{
"command": "Position",
"value": "38", //0~100
"toy": "ff922f7fd345", // If you don’t include this, it will be applied to all connected Solace Pro
"apiVer": 1
}
Response Example:
{
"code": 200,
"type": "ok"
}
Tips
The stroker will continue moving 300 miliseconds after a position command is executed. If a new command is received during this time, it will be executed immediately. The more frequently commands are sent, the smoother the stroker movement will be.
It takes about 1 to 2 seconds for the stroker to reach the desired speed from rest. During this time, the stroker may not closely match the desired movement.
Pattern Request
If you want to change the way the toy responds very frequently you can use a pattern request. To avoid network pressure and obtain a stable response, use the commands below to send your predefined patterns at once.
API URL: https://{domain}:{httpsPort}/command
Request protocol: HTTPS Request
Method: POST
Request Content Type: application/json
Response Format: JSON
Headers:
Name | Description | Note | Required |
---|---|---|---|
X-platform | The name of your application | Will be displayed on the Lovense Remote screen. | yes |
Parameters:
Name | Description | Type | Note | Required |
---|---|---|---|---|
command | Type of request | string | / | yes |
rule | "V:1;F:v,r,p,t,f,s,d,o;S:1000#" V:1; Protocol version, this is static; F:v,r,p,t,f,s,d,o; Features: v is vibrate, r is rotate, p is pump, t is thrusting, f is fingering, s is suction, d is depth, o is oscillate, this should match the strength below. F:; Leave blank to make all functions respond; S:1000; Intervals in Milliseconds, should be greater than 100. | string | The strength of r and p, d will automatically correspond to v. | yes |
strength | The pattern For example: 20;20;5;20;10 | string | No more than 50 parameters. Use semicolon ; to separate every strength. | yes |
timeSec | Total running time | double | 0 = indefinite length Otherwise, running time should be greater than 1. | yes |
toy | Toy ID | string | If you don’t include this, it will apply to all toys | no |
apiVer | The version of the request | int | Always use 2 | yes |
Request Example:
// Vibrate the toy as defined. The interval between changes is 1 second. Total running time is 9 seconds.
{
"command": "Pattern",
"rule": "V:1;F:v;S:1000#",
"strength": "20;20;5;20;10",
"timeSec": 9,
"toy": "ff922f7fd345",
"apiVer": 2
}
// Vibrate the toys as defined. The interval between changes is 0.1 second. Total running time is 9 seconds.
// If the toys include Nora or Max, they will automatically rotate or pump, you don't need to define it.
{
"command": "Pattern",
"rule": "V:1;F:v,r,p;S:100#",
"strength": "20;20;5;20;10",
"timeSec": 9,
"apiVer": 2
}
PatternV2 Request
The 2nd version of the Pattern Request includes four operations: Setup, Play, Stop, and SyncTime. For now, it is only available for the position control of Solace Pro. It is suitable for scenarios with a predefined pattern. If real-time control of position is needed, suggest to use Position Request.
Setup
Set up a predefined pattern.
API URL: https://{domain}:{httpsPort}/command
Request protocol: HTTPS Request
Method: POST
Request Content Type: application/json
Response Format: JSON
Parameters:
Name | Description | Type | Note | Required |
---|---|---|---|---|
command | Type of request | string | / | yes |
type | Type of operation | string | / | yes |
actions | [{"ts":0,"pos":10},{"ts":100,"pos":100},{"ts":200,"pos":10},{"ts":400,"pos":15},{"ts":800,"pos":88}] | array of object | Each action consists of a timestamp (in ms) and a corresponding position value (0~100). - ts: Must be greater than the previous one and the maximum value is 7200000. Invalid data will be removed. - pos: The value range is 0~100. Invalid data will be removed. | yes |
apiVer | The version of the request | int | Always use 1 | yes |
Request Example:
{
"command": "PatternV2",
"type": "Setup",
"actions": [
{ "ts": 0, "pos": 10 },
{ "ts": 100, "pos": 100 },
{ "ts": 200, "pos": 10 },
{ "ts": 400, "pos": 15 },
{ "ts": 800, "pos": 88 }
],
"apiVer": 1
}
Response Example:
{
"code": 200,
"type": "ok"
}
Play
Play the predefined pattern.
API URL: https://{domain}:{httpsPort}/command
Request protocol: HTTPS Request
Method: POST
Request Content Type: application/json
Response Format: JSON
Parameters:
Name | Description | Type | Note | Required |
---|---|---|---|---|
command | Type of operation | string | / | yes |
startTime | The start time of playback | int | The value range is 0~7200000 (in ms). If you don’t include this, it will start playing from 0. | no |
offsetTime | The client-server offset time | int | Set the client-server offset time to ensure that the toy is synchronized with the client. The value range is 0~15000 (in ms). If you don’t include this, it will be set to 0. | no |
timeMs | Total running time | double | timeMs must be at least greater than 100, otherwise it will be ignored. | no |
toy | Toy ID | string | If you don’t include this, it will be applied to all connected toys. | no |
apiVer | The version of the request | int | Always use 1 | yes |
Request Example:
{
"command": "PatternV2",
"type": "Play",
"toy": "ff922f7fd345",
"startTime": 100,
"offsetTime": 300,
"apiVer": 1
}
Response Example:
{
"code": 200,
"type": "ok"
}
Stop
Stop playing the predefined pattern.
API URL: https://{domain}:{httpsPort}/command
Request protocol: HTTPS Request
Method: POST
Request Content Type: application/json
Response Format: JSON
Parameters:
Name | Description | Type | Note | Required |
---|---|---|---|---|
command | Type of operation | string | / | yes |
toy | Toy ID | string | If you don’t include this, it will be applied to all connected toys. | no |
apiVer | The version of the request | int | Always use 1 | yes |
Request Example:
{
"command": "PatternV2",
"type": "Stop",
"toy": "ff922f7fd345",
"apiVer": 1
}
Response Example:
{
"code": 200,
"type": "ok"
}
SyncTime
Use SyncTime to help you calculate the offset time from the server. Before sending the request, record the time T1; once you receive a successful response to the request, record the time T2. The estimated offset can then be calculated: offsetTime = (T2 - T1).
API URL: https://{domain}:{httpsPort}/command
Request protocol: HTTPS Request
Method: POST
Request Content Type: application/json
Response Format: JSON
Parameters:
Name | Description | Type | Note | Required |
---|---|---|---|---|
command | Type of operation | string | / | yes |
apiVer | The version of the request | int | Always use 1 | yes |
Request Example:
{
"command": "PatternV2",
"type": "SyncTime",
"apiVer": 1
}
Response Example:
{
"code": 200,
"type": "ok"
}
Preset Request
API URL: https://{domain}:{httpsPort}/command
Request protocol: HTTPS Request
Method: POST
Request Content Type: application/json
Response Format: JSON
Headers:
Name | Description | Note | Required |
---|---|---|---|
X-platform | The name of your application | Will be displayed on the Lovense Remote screen. | yes |
Parameters:
Name | Description | Type | Note | Required |
---|---|---|---|---|
command | Type of request | string | / | yes |
name | Preset pattern name | string | We provide four preset patterns in the Lovense Remote app: pulse, wave, fireworks, earthquake | yes |
timeSec | Total running time | double | 0 = indefinite length Otherwise, running time should be greater than 1. | yes |
toy | Toy ID | string | If you don’t include this, it will be applied to all toys | no |
apiVer | The version of the request | int | Always use 1 | yes |
Request Example:
// Vibrate the toy with pulse pattern, the running time is 9 seconds.
{
"command": "Preset",
"name": "pulse",
"timeSec": 9,
"toy": "ff922f7fd345",
"apiVer": 1
}
Response Example:
{
"code": 200,
"type": "ok"
}
Error Codes:
Code | Message |
---|---|
500 | HTTP server not started or disabled |
400 | Invalid Command |
401 | Toy Not Found |
402 | Toy Not Connected |
403 | Toy Doesn't Support This Command |
404 | Invalid Parameter |
506 | Server Error. Restart Lovense Connect. |
By server
If your application can’t establish a LAN connection to the user’s Lovense Remote app, you can use the Server API to connect the user’s toy.
⚠️ If you are using Lovense Remote for PC, you need to enter a code to establish connection. Use the code generated alongside the QR code in step 2 above.
Function Request
API URL:
https://api.lovense-api.com/api/lan/v2/command
Request Protocol: HTTPS Request
Method: POST
Request Content Type: application/json
Request Format: JSON
Parameters:
Name Description Type Note Required token Your developer token string yes uid Your user’s ID string To send commands to multiple users at the same time, add all the user IDs separated by commas. The toy parameter below will be ignored and the commands will go to all user toys by default. yes command Type of request string / yes action Control the function and strength of the toy string Actions can be Vibrate, Rotate, Pump, Thrusting, Fingering, Suction, Depth, Stroke, Oscillate or Stop. Use All to make all functions respond. Use Stop to stop the toy’s response.
Range:
Vibrate
:0
~20
Rotate
:0
~20
Pump
:0
~3
Thrusting
:0
~20
Fingering
:0
~20
Suction
:0
~20
Depth
:0
~3
Stroke
:0
~100
Oscillate
:0
~20
All
:0
~20
⚠️ Stroke should be used in conjunction with Thrusting, and there should be a minimum difference of 20 between the minimum and maximum values. Otherwise, it will be ignored.yes timeSec Total running time double 0 = indefinite length
Otherwise, running time should be greater than 1.yes loopRunningSec Running time double Should be greater than 1 no loopPauseSec Suspend time double Should be greater than 1 no toy Toy ID string If you don’t include this, it will be applied to all toys no stopPrevious Stop all previous commands and execute current commands int Default: 1
, If set to0
, it will not stop the previous command.no apiVer The version of the request int Always use 1 yes The
stopPrevious
parameter is available in the following versions: Android Remote 5.2.2, iOS Remote 5.4.4, PC Remote 1.6.3.Request Example:
// Vibrate toy ff922f7fd345 at 16th strength, run 9 seconds then suspend 4 seconds. It will be looped. Total running time is 20 seconds. { "token": "FE1TxWpTciAl4E2QfYEfPLvo2jf8V6WJWkLJtzLqv/nB2AMos9XuWzgQNrbXSi6n", "uid": "1132fsdfsd", "command": "Function", "action": "Vibrate:16", "timeSec": 20, "loopRunningSec": 9, "loopPauseSec": 4, "apiVer": 1 }
// Vibrate 9 seconds at 2nd strength // Rotate toys 9 seconds at 3rd strength // Pump all toys 9 seconds at 4th strength // For all toys, it will run 9 seconds then suspend 4 seconds. It will be looped. Total running time is 20 seconds. { "token": "FE1TxWpTciAl4E2QfYEfPLvo2jf8V6WJWkLJtzLqv/nB2AMos9XuWzgQNrbXSi6n", "uid": "1132fsdfsd", "command": "Function", "action": "Vibrate:2,Rotate:3,Pump:3", "timeSec": 20, "loopRunningSec": 9, "loopPauseSec": 4, "apiVer": 1 }
Pattern Request
If you want to change the way the toy responds very frequently you can use a pattern request. To avoid network pressure and obtain a stable response, use the commands below to send your predefined patterns at once.
API URL:
https://api.lovense-api.com/api/lan/v2/command
Request protocol: HTTPS Request
Method: POST
Request Content Type: application/json
Response Format: JSON
Parameters:
Name Description Type Note Required token Your developer token string yes uid Your user’s ID string yes command Type of request string / yes rule "V:1;F:v,r,p,t,f,s,d,o;S:1000#"
V:1; Protocol version, this is static;
F:v,r,p,t,f,s,d,o; Features: v is vibrate, r is rotate, p is pump, t is thrusting, f is fingering, s is suction, d is depth, o is oscillate, this should match the strength below;
S:1000; Intervals in Milliseconds, should be greater than 100.string The strength of r and p will automatically correspond to v. yes strength The pattern
For example: 20;20;5;20;10string No more than 50 parameters. Use semicolon ;
to separate every strength.yes timeSec Total running time double 0 = indefinite length
Otherwise, running time should be greater than 1.yes toy Toy ID string If you don’t include this, it will apply to all toys no apiVer The version of the request int Always use 2 yes Request Example:
// Vibrate the toy as defined. The interval between changes is 1 second. Total running time is 9 seconds. { "token": "FE1TxWpTciAl4E2QfYEfPLvo2jf8V6WJWkLJtzLqv/nB2AMos9XuWzgQNrbXSi6n", "uid": "1ads22adsf", "command": "Pattern", "rule": "V:1;F:v;S:1000#", "strength": "20;20;5;20;10", "timeSec": 9, "apiVer": 2 }
// Vibrate the toys as defined. The interval between changes is 0.1 second. Total running time is 9 seconds. // If the toys include Nora or Max, they will automatically rotate or pump, you don't need to define it. { "token": "FE1TxWpTciAl4E2QfYEfPLvo2jf8V6WJWkLJtzLqv/nB2AMos9XuWzgQNrbXSi6n", "uid": "1ads22adsf", "command": "Pattern", "rule": "V:1;F:v,r,p;S:100#", "strength": "20;20;5;20;10", "timeSec": 9, "apiVer": 2 }
Preset Request
API URL:
https://api.lovense-api.com/api/lan/v2/command
Request protocol: HTTPS Request
Method: POST
Request Content Type: application/json
Request Format: JSON
Parameters:
Name Description Type Note Required token Your developer token string yes uid Your user’s ID string yes command Type of request string / yes name Preset pattern name string We provide four preset patterns in the Lovense Remote app: pulse, wave, fireworks, earthquake yes timeSec Total running time double 0 = indefinite length
Otherwise, running time should be greater than 1.yes toy Toy ID string If you don’t include this, it will be applied to all toys no apiVer The version of the request int Always use 1 yes Request Example:
// Vibrate the toy with pulse pattern, the running time is 9 seconds. { "token": "FE1TxWpTciAl4E2QfYEfPLvo2jf8V6WJWkLJtzLqv/nB2AMos9XuWzgQNrbXSi6n", "uid": "1adsf2323", "command": "Preset", "name": "pulse", "timeSec": 9, "apiVer": 1 }
Response Example:
{
"result": true,
"code": 200,
"message": "Success"
}
Server Error Codes:
Code | Message |
---|---|
200 | Success |
400 | Invalid command |
404 | Invalid Parameter |
501 | Invalid token |
502 | You do not have permission to use this API |
503 | Invalid User ID |
507 | Lovense APP is offline |
Game Mode
If you are developing an offline game or application, we recommend this solution.
- Enable Game Mode in Lovense Remote
Go to Discover -> Game Mode -> Turn on the "Enable LAN" switch
- Get the Local IP address
Users input the Local IP address from the Game Mode tab into your game. The machine running your game and Lovense Remote app must be on the same LAN.
- Command the user's toys
Once the user has connected to your game, you can command the user's toy(s). Here is a link to the commands list (they're the same as the Standard API).